Your Website Score is
SEO Rank : 4 Website URL: defly.io Last Updated: 7 months

Success
31% of passed verification steps
Warning
23% of total warning
Errors
46% of total errors, require fast action
Share
Estimation Traffic and Earnings
644
Unique Visits
Daily
1,191
Pages Views
Daily
$4
Income
Daily
18,032
Unique Visits
Monthly
33,944
Pages Views
Monthly
$100
Income
Monthly
208,656
Unique Visits
Yearly
400,176
Pages Views
Yearly
$1,056
Income
Yearly
Desktop
Mobile
Moz Authority Rank
Page Authority
Authority 0%
Domain Authority
Domain Authority 0%
Moz Rank
0.0/10
Bounce Rate
Rate 0%
Meta Data
Charset
Encoding
Great, language/character encoding is specified: UTF-8
Title Tag
40 Characters
DEFLY.IO - COOL COPTER IO GAME UNBLOCKED
Meta Description
263 Characters
Fly your helicopter and shoot at enemies. Build walls to protect yourself and conquer as much territory as possible. Fill areas to level up, upgrade your aircraft and buildings. Use awesome superpowers and team up to defeat your enemies and win this cool IO game!
Effective URL
15 Characters
http://defly.io
Excerpt
Page content
defly.io - cool copter io game unblocked
...
Meta Keywords
26 Detected
Google Preview
Your look like this in google search result
DEFLY.IO - COOL COPTER IO GAME UNBLOCKED
http://defly.io
Fly your helicopter and shoot at enemies. Build walls to protect yourself and conquer as much territory as possible. Fill areas to level up, upgrade y
Robots.txt
File No Found
Sitemap.xml
File No Found
Page Size
Code & Text Ratio
Document Size: ~191.47 KB
Code Size: ~38.93 KB
Text Size: ~152.54 KB Ratio: 79.67%
Social Data
Desktop
Does not use HTTPS
2 insecure requests found
All sites should be protected with HTTPS, even ones that don't handle sensitive data. This includes avoiding [mixed content](https://developers.google.com/web/fundamentals/security/prevent-mixed-content/what-is-mixed-content), where some resources are loaded over HTTP despite the initial request being servedover HTTPS. HTTPS prevents intruders from tampering with or passively listening in on the communications between your app and your users, and is a prerequisite for HTTP/2 and many new web platform APIs
Estimated Input Latency
520 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
Serve static assets with an efficient cache policy
58 resources found
A long cache lifetime can speed up repeat visits to your page
Avoid an excessive DOM size
1,389 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
Page load is not fast enough on mobile networks
Interactive on simulated mobile network at 34.0 s
A fast page load over a cellular network ensures a good mobile user experience
Reduce the impact of third-party code
Third-party code blocked the main thread for 1,510 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
Defer offscreen images
Potential savings of 187 KiB
Consider lazy-loading offscreen and hidden images after all critical resources have finished loading to lower time to interactive
Speed Index
1.6 s
Speed Index shows how quickly the contents of a page are visibly populated
Enable text compression
Potential savings of 40 KiB
Text-based resources should be served with compression (gzip, deflate or brotli) to minimize total network bytes
Eliminate render-blocking resources
Potential savings of 110 ms
Resources are blocking the first paint of your page. Consider delivering critical JS/CSS inline and deferring all non-critical JS/styles
Avoid enormous network payloads
Total size was 3,646 KiB
Large network payloads cost users real money and are highly correlated with long load times
Reduce JavaScript execution time
2.9 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Server Backend Latencies
0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Remove unused CSS
Potential savings of 17 KiB
Remove dead rules from stylesheets and defer the loading of CSS not used for above-the-fold content to reduce unnecessary bytes consumed by network activity
Remove unused JavaScript
Potential savings of 412 KiB
Remove unused JavaScript to reduce bytes consumed by network activity
Initial server response time was short
Root document took 360 ms
Keep the server response time for the main document short because all other requests depend on it
Minimize main-thread work
5.5 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
Avoid large layout shifts
5 elements found
These DOM elements contribute most to the CLS of the page.
Avoid long main-thread tasks
8 long tasks found
Lists the longest tasks on the main thread, useful for identifying worst contributors to input delay
First Contentful Paint
0.6 s
First Contentful Paint marks the time at which the first text or image is painted
Largest Contentful Paint element
1 element found
This is the largest contentful element painted within the viewport
Cumulative Layout Shift
0.01
Cumulative Layout Shift measures the movement of visible elements within the viewport
Time to Interactive
7.7 s
Time to interactive is the amount of time it takes for the page to become fully interactive
Properly size images
Potential savings of 17 KiB
Serve images that are appropriately-sized to save cellular data and improve load time
Total Blocking Time
1,350 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds
Network Round Trip Times
0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
Avoid chaining critical requests
2 chains found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load
First CPU Idle
6.6 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle/).
Serve images in next-gen formats
Potential savings of 613 KiB
Image formats like JPEG 2000, JPEG XR, and WebP often provide better compression than PNG or JPEG, which means faster downloads and less data consumption
First Meaningful Paint
0.6 s
First Meaningful Paint measures when the primary content of a page is visible
Keep request counts low and transfer sizes small
319 requests • 3,647 KiB
To set budgets for the quantity and size of page resources, add a budget.json file
Max Potential First Input Delay
1,030 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task
Largest Contentful Paint
1.5 s
Largest Contentful Paint marks the time at which the largest text or image is painted
User Timing marks and measures
14 user timings
Consider instrumenting your app with the User Timing API to measure your app's real-world performance during key user experiences
Includes front-end JavaScript libraries with known security vulnerabilities
4 vulnerabilities detected
Some third-party scripts may contain known security vulnerabilities that are easily identified and exploited by attackers
Mobile
Enable text compression
Potential savings of 40 KiB
Text-based resources should be served with compression (gzip, deflate or brotli) to minimize total network bytes
Properly size images
Potential savings of 11 KiB
Serve images that are appropriately-sized to save cellular data and improve load time
First Contentful Paint (3G)
4096 ms
First Contentful Paint 3G marks the time at which the first text or image is painted while on a 3G network
Document uses legible font sizes
100% legible text
Font sizes less than 12px are too small to be legible and require mobile visitors to “pinch to zoom” in order to read. Strive to have >60% of page text ≥12px
Serve static assets with an efficient cache policy
56 resources found
A long cache lifetime can speed up repeat visits to your page
Reduce JavaScript execution time
11.0 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Eliminate render-blocking resources
Potential savings of 290 ms
Resources are blocking the first paint of your page. Consider delivering critical JS/CSS inline and deferring all non-critical JS/styles
Avoid long main-thread tasks
20 long tasks found
Lists the longest tasks on the main thread, useful for identifying worst contributors to input delay
Avoid enormous network payloads
Total size was 3,654 KiB
Large network payloads cost users real money and are highly correlated with long load times
Network Round Trip Times
0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
Includes front-end JavaScript libraries with known security vulnerabilities
4 vulnerabilities detected
Some third-party scripts may contain known security vulnerabilities that are easily identified and exploited by attackers
Does not use HTTPS
2 insecure requests found
All sites should be protected with HTTPS, even ones that don't handle sensitive data. This includes avoiding [mixed content](https://developers.google.com/web/fundamentals/security/prevent-mixed-content/what-is-mixed-content), where some resources are loaded over HTTP despite the initial request being servedover HTTPS. HTTPS prevents intruders from tampering with or passively listening in on the communications between your app and your users, and is a prerequisite for HTTP/2 and many new web platform APIs
Initial server response time was short
Root document took 310 ms
Keep the server response time for the main document short because all other requests depend on it
Total Blocking Time
6,460 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds
Defer offscreen images
Potential savings of 198 KiB
Consider lazy-loading offscreen and hidden images after all critical resources have finished loading to lower time to interactive
Reduce the impact of third-party code
Third-party code blocked the main thread for 7,100 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
Largest Contentful Paint
16.4 s
Largest Contentful Paint marks the time at which the largest text or image is painted
Page load is not fast enough on mobile networks
Interactive at 35.2 s
A fast page load over a cellular network ensures a good mobile user experience
Max Potential First Input Delay
4,080 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task
Keep request counts low and transfer sizes small
318 requests • 3,655 KiB
To set budgets for the quantity and size of page resources, add a budget.json file
Server Backend Latencies
0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
First Meaningful Paint
2.0 s
First Meaningful Paint measures when the primary content of a page is visible
Tap targets are sized appropriately
100% appropriately sized tap targets
Interactive elements like buttons and links should be large enough (48x48px), and have enough space around them, to be easy enough to tap without overlapping onto other elements
Avoid an excessive DOM size
1,390 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
Time to Interactive
35.2 s
Time to interactive is the amount of time it takes for the page to become fully interactive
First Contentful Paint
2.0 s
First Contentful Paint marks the time at which the first text or image is painted
Estimated Input Latency
2,880 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
Serve images in next-gen formats
Potential savings of 582 KiB
Image formats like JPEG 2000, JPEG XR, and WebP often provide better compression than PNG or JPEG, which means faster downloads and less data consumption
Minimize main-thread work
17.3 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
Avoid chaining critical requests
2 chains found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load
First CPU Idle
17.0 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle/).
Speed Index
7.1 s
Speed Index shows how quickly the contents of a page are visibly populated
User Timing marks and measures
14 user timings
Consider instrumenting your app with the User Timing API to measure your app's real-world performance during key user experiences
Remove unused JavaScript
Potential savings of 414 KiB
Remove unused JavaScript to reduce bytes consumed by network activity
Remove unused CSS
Potential savings of 17 KiB
Remove dead rules from stylesheets and defer the loading of CSS not used for above-the-fold content to reduce unnecessary bytes consumed by network activity
Largest Contentful Paint element
1 element found
This is the largest contentful element painted within the viewport
Speed And Optimization Tips
Website speed has a huge impact on performance, affecting user experience, conversion rates and even rankings. By reducing page load-times, users are less likely to get distracted and the search engines are more likely to reward you by ranking you
Title Website
Congratulations! Your title is optimized
Description Website
Warning! Your description is not optimized
Robots.txt
Warning! Your site not have a robots.txt file
Sitemap.xml
Warning! Not found a sitemap file for your website
SSL Secure
Congratulations! Your site have Support to HTTPS
Headings
Warning! Your page not contain any H1 and H2 headings. H1 and H2 headings help indicate the important topics of your page to search engines
Blacklist
Congratulations! Your site is not listed in a blacklist
W3C Validator
Warning! Your site have errors W3C
Accelerated Mobile Pages (AMP)
Warning! Your site not have AMP Version
Domain Authority
Warning! Domain Authority of your website is slow. It is good to have domain authority more than 25.
GZIP Compress
Warning! Your site not is compressed, this can make slower response for the visitors
Favicon
Congratulations! Your website appears to have a favicon.
Broken Links
Warning! You have broken links
View links
First 6 Links | Relationship | HTTP Status |
Rules | Internal Link | 200 |
Changelog | Internal Link | 200 |
Privacy Policy | Internal Link | 200 |
Thumbnails, banners, game assets | Internal Link | 0 |
Check-out the map | Internal Link | 200 |
privacy policy | Internal Link | 200 |
Alexa Rank
0
Local Rank: / Users: / PageViews:264,353
Global RankDomain Available
Domain (TDL) and Typo | Status |
---|---|
defly.co | Available Buy Now! |
defly.us | Available Buy Now! |
defly.com | Already Registered |
defly.org | Available Buy Now! |
defly.net | Available Buy Now! |
dfly.io | Already Registered |
eefly.io | Available Buy Now! |
cefly.io | Available Buy Now! |
Information Server
Response Header
HTTP headers carry information about the client browser, the requested page and the server
HTTP/1.1 200 OK
Date: Fri, 07 Aug 2020 09:06:26 GMT
Content-Type: text/html
Connection: keep-alive
Set-Cookie: __cfduid=df0124c96561f8aa05ed0a6ba9b32bafa1596791185; expires=Sun, 06-Sep-20 09:06:25 GMT; path=/; domain=.defly.io; HttpOnly; SameSite=Lax
Last-Modified: Thu, 06 Aug 2020 21:09:50 GMT
Expires: Thu, 01 Jan 1970 00:00:01 GMT
Cache-Control: no-cache
CF-Cache-Status: DYNAMIC
cf-request-id: 0469c4f9310000eae783953200000001
Server: cloudflare
CF-RAY: 5befd76eb946eae7-LAX
Content-Encoding: gzip
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