Your Website Score is
SEO Rank : 34 Website URL: eaglesdisobey.net Last Updated: 6 months

Success
39% of passed verification steps
Warning
38% of total warning
Errors
23% of total errors, require fast action
Share
Estimation Traffic and Earnings
0
Unique Visits
Daily
0
Pages Views
Daily
$0
Income
Daily
0
Unique Visits
Monthly
0
Pages Views
Monthly
$0
Income
Monthly
0
Unique Visits
Yearly
0
Pages Views
Yearly
$0
Income
Yearly
Desktop
Mobile
Moz Authority Rank
Page Authority
Authority 30%
Domain Authority
Domain Authority 24%
Moz Rank
3.0/10
Bounce Rate
Rate 0%
Meta Data
Charset
Encoding
Great, language/character encoding is specified: UTF-8
Title Tag
14 Characters
EAGLES DISOBEY
Meta Description
0 Characters
NO DATA
Effective URL
24 Characters
http://eaglesdisobey.net
Excerpt
Page content
Eagles Disobey
Welcome
to Eagles Disobey
Thank you TicTok and Kpop - Good Job!
...
Google Preview
Your look like this in google search result
EAGLES DISOBEY
http://eaglesdisobey.net
Eagles Disobey
Welcome
to Eagles Disobey
Thank you TicTok and Kpop - Good Job!
...
Robots.txt
File No Found
Sitemap.xml
File No Found
Whois
Is a query and response protocol that is widely used for querying databases that store the registered users or assignees of an Internet resource, such as a domain name, an IP address block, or an autonomous system
Updated: 2019-12-30 / 1 year
Create on: 2005-12-31 / 15 years
Expires on: 2020-12-31 / 0 months 20 days
Wild West Domains, LLC ,
Registrar Whois Server: whois.wildwestdomains.com
Registrar URL: http://www.wildwestdomains.com
Nameservers
NS1.HOSTBLAST.NET
NS2.HOSTBLAST.NET
Page Size
Code & Text Ratio
Document Size: ~37.97 KB
Code Size: ~25.01 KB
Text Size: ~12.96 KB Ratio: 34.13%
Social Data
Technologies
PWA - Manifest
Manifest is not valid
Your site don't have valid manifest.json, read more in Web App Manifest
Desktop
Remove unused JavaScript
Potential savings of 345 KB
Remove unused JavaScript to reduce bytes consumed by network activity
Eliminate render-blocking resources
Potential savings of 60 ms
Resources are blocking the first paint of your page. Consider delivering critical JS/CSS inline and deferring all non-critical JS/styles
Speed Index
8.6 s
Speed Index shows how quickly the contents of a page are visibly populated
Max Potential First Input Delay
230 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task
Properly size images
Potential savings of 12,323 KB
Serve images that are appropriately-sized to save cellular data and improve load time
Avoid large layout shifts
1 element found
These DOM elements contribute most to the CLS of the page.
Serve images in next-gen formats
Potential savings of 7,468 KB
Image formats like JPEG 2000, JPEG XR, and WebP often provide better compression than PNG or JPEG, which means faster downloads and less data consumption
First Contentful Paint
0.3 s
First Contentful Paint marks the time at which the first text or image is painted
Use video formats for animated content
Potential savings of 3,637 KB
Large GIFs are inefficient for delivering animated content. Consider using MPEG4/WebM videos for animations and PNG/WebP for static images instead of GIF to save network bytes
User Timing marks and measures
80 user timings
Consider instrumenting your app with the User Timing API to measure your app's real-world performance during key user experiences
Time to Interactive
17.0 s
Time to interactive is the amount of time it takes for the page to become fully interactive
Largest Contentful Paint element
1 element found
This is the element that was identified as the Largest Contentful Paint
First Meaningful Paint
0.5 s
First Meaningful Paint measures when the primary content of a page is visible
Reduce JavaScript execution time
5.2 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Enable text compression
Potential savings of 27 KB
Text-based resources should be served with compression (gzip, deflate or brotli) to minimize total network bytes
Page load is not fast enough on mobile networks
Interactive on simulated mobile network at 87.3 s
A fast page load over a cellular network ensures a good mobile user experience
Serve static assets with an efficient cache policy
75 resources found
A long cache lifetime can speed up repeat visits to your page
First CPU Idle
0.8 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle).
Efficiently encode images
Potential savings of 2,441 KB
Optimized images load faster and consume less cellular data
Remove unused CSS
Potential savings of 43 KB
Remove dead rules from stylesheets and defer the loading of CSS not used for above-the-fold content to reduce unnecessary bytes consumed by network activity
Server Backend Latencies
0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Network Round Trip Times
0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
Estimated Input Latency
80 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
Reduce the impact of third-party code
Third-party code blocked the main thread for 2,280 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
Does not use HTTPS
16 insecure requests found
All sites should be protected with HTTPS, even ones that don't handle sensitive data. This includes avoiding [mixed content](https://developers.google.com/web/fundamentals/security/prevent-mixed-content/what-is-mixed-content), where some resources are loaded over HTTP despite the initial request being servedover HTTPS. HTTPS prevents intruders from tampering with or passively listening in on the communications between your app and your users, and is a prerequisite for HTTP/2 and many new web platform APIs
Minimize main-thread work
7.4 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
Keep request counts low and transfer sizes small
240 requests • 30,069 KB
To set budgets for the quantity and size of page resources, add a budget.json file
Initial server response time was short
Root document took 190 ms
Keep the server response time for the main document short because all other requests depend on it
Defer offscreen images
Potential savings of 6,138 KB
Consider lazy-loading offscreen and hidden images after all critical resources have finished loading to lower time to interactive
Avoid enormous network payloads
Total size was 30,069 KB
Large network payloads cost users real money and are highly correlated with long load times
Links do not have descriptive text
4 links found
Descriptive link text helps search engines understand your content
Avoid chaining critical requests
21 chains found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load
Avoids an excessive DOM size
656 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
Largest Contentful Paint
0.9 s
Largest Contentful Paint marks the time at which the largest text or image is painted
Total Blocking Time
1,010 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds
Mobile
Avoids an excessive DOM size
656 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
Defer offscreen images
Potential savings of 4,347 KB
Consider lazy-loading offscreen and hidden images after all critical resources have finished loading to lower time to interactive
Efficiently encode images
Potential savings of 2,441 KB
Optimized images load faster and consume less cellular data
Remove unused JavaScript
Potential savings of 363 KB
Remove unused JavaScript to reduce bytes consumed by network activity
Page load is not fast enough on mobile networks
Interactive at 80.2 s
A fast page load over a cellular network ensures a good mobile user experience
Properly size images
Potential savings of 7,948 KB
Serve images that are appropriately-sized to save cellular data and improve load time
Speed Index
48.0 s
Speed Index shows how quickly the contents of a page are visibly populated
Estimated Input Latency
360 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
Enable text compression
Potential savings of 27 KB
Text-based resources should be served with compression (gzip, deflate or brotli) to minimize total network bytes
Serve images in next-gen formats
Potential savings of 7,468 KB
Image formats like JPEG 2000, JPEG XR, and WebP often provide better compression than PNG or JPEG, which means faster downloads and less data consumption
Time to Interactive
80.2 s
Time to interactive is the amount of time it takes for the page to become fully interactive
Links do not have descriptive text
4 links found
Descriptive link text helps search engines understand your content
Keep request counts low and transfer sizes small
244 requests • 31,297 KB
To set budgets for the quantity and size of page resources, add a budget.json file
Use video formats for animated content
Potential savings of 3,637 KB
Large GIFs are inefficient for delivering animated content. Consider using MPEG4/WebM videos for animations and PNG/WebP for static images instead of GIF to save network bytes
Minimize main-thread work
28.2 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
Max Potential First Input Delay
890 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task
First Contentful Paint
1.0 s
First Contentful Paint marks the time at which the first text or image is painted
First Contentful Paint (3G)
1860 ms
First Contentful Paint 3G marks the time at which the first text or image is painted while on a 3G network
Serve static assets with an efficient cache policy
76 resources found
A long cache lifetime can speed up repeat visits to your page
First CPU Idle
3.4 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle).
User Timing marks and measures
80 user timings
Consider instrumenting your app with the User Timing API to measure your app's real-world performance during key user experiences
Server Backend Latencies
0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Total Blocking Time
11,740 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds
Largest Contentful Paint
7.5 s
Largest Contentful Paint marks the time at which the largest text or image is painted
Network Round Trip Times
0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
First Meaningful Paint
2.0 s
First Meaningful Paint measures when the primary content of a page is visible
Remove unused CSS
Potential savings of 45 KB
Remove dead rules from stylesheets and defer the loading of CSS not used for above-the-fold content to reduce unnecessary bytes consumed by network activity
Reduce JavaScript execution time
20.6 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Does not use HTTPS
16 insecure requests found
All sites should be protected with HTTPS, even ones that don't handle sensitive data. This includes avoiding [mixed content](https://developers.google.com/web/fundamentals/security/prevent-mixed-content/what-is-mixed-content), where some resources are loaded over HTTP despite the initial request being servedover HTTPS. HTTPS prevents intruders from tampering with or passively listening in on the communications between your app and your users, and is a prerequisite for HTTP/2 and many new web platform APIs
Initial server response time was short
Root document took 150 ms
Keep the server response time for the main document short because all other requests depend on it
Avoid large layout shifts
1 element found
These DOM elements contribute most to the CLS of the page.
Avoid enormous network payloads
Total size was 31,297 KB
Large network payloads cost users real money and are highly correlated with long load times
Avoid chaining critical requests
1 chain found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load
Largest Contentful Paint element
1 element found
This is the element that was identified as the Largest Contentful Paint
Eliminate render-blocking resources
Potential savings of 140 ms
Resources are blocking the first paint of your page. Consider delivering critical JS/CSS inline and deferring all non-critical JS/styles
Reduce the impact of third-party code
Third-party code blocked the main thread for 13,480 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
Speed And Optimization Tips
Website speed has a huge impact on performance, affecting user experience, conversion rates and even rankings. By reducing page load-times, users are less likely to get distracted and the search engines are more likely to reward you by ranking you
Title Website
Congratulations! Your title is optimized
Description Website
Warning! Your description is not optimized
Robots.txt
Warning! Your site not have a robots.txt file
Sitemap.xml
Warning! Not found a sitemap file for your website
SSL Secure
Congratulations! Your site have Support to HTTPS
Headings
Congratulations! You are using your H1 and H2 tags in your site
Blacklist
Congratulations! Your site is not listed in a blacklist
W3C Validator
Warning! Your site have errors W3C
Accelerated Mobile Pages (AMP)
Warning! Your site not have AMP Version
Domain Authority
Warning! Domain Authority of your website is slow. It is good to have domain authority more than 25.
GZIP Compress
Warning! Your site not is compressed, this can make slower response for the visitors
Favicon
Warning! Your site not have a favicon
Broken Links
Congratulations! You not have broken links
View links
First 1 Links | Relationship | HTTP Status |
CLICK HERE | Internal Link | 200 |
Alexa Rank
0
Local Rank: / Users: / PageViews:
Global Rank
Domain Available
Domain (TDL) and Typo | Status |
---|---|
eaglesdisobey.co | Available Buy Now! |
eaglesdisobey.us | Available Buy Now! |
eaglesdisobey.com | Already Registered |
eaglesdisobey.org | Already Registered |
eaglesdisobey.net | Already Registered |
eglesdisobey.net | Available Buy Now! |
xaglesdisobey.net | Available Buy Now! |
daglesdisobey.net | Available Buy Now! |
Information Server
Response Header
HTTP headers carry information about the client browser, the requested page and the server
HTTP/1.1 200 OK
Date: Thu, 06 Aug 2020 08:50:07 GMT
Server: Apache
Upgrade: h2,h2c
Connection: Upgrade
Last-Modified: Thu, 23 Jul 2020 18:46:57 GMT
Accept-Ranges: bytes
Content-Length: 38886
Cache-Control: max-age=600
Expires: Thu, 06 Aug 2020 09:00:07 GMT
Content-Type: text/html
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