Your Website Score is
SEO Rank : 61 Website URL: gameshot.org Last Updated: 5 months

Success
70% of passed verification steps
Warning
15% of total warning
Errors
15% of total errors, require fast action
Share
Estimation Traffic and Earnings
126
Unique Visits
Daily
233
Pages Views
Daily
$0
Income
Daily
3,528
Unique Visits
Monthly
6,641
Pages Views
Monthly
$0
Income
Monthly
40,824
Unique Visits
Yearly
78,288
Pages Views
Yearly
$0
Income
Yearly
Desktop
Mobile
Moz Authority Rank
Page Authority
Authority 40%
Domain Authority
Domain Authority 46%
Moz Rank
4.0/10
Bounce Rate
Rate 0%
Meta Data
Charset
Encoding
Great, language/character encoding is specified: UTF-8
Title Tag
29 Characters
GAMESHOT.ORG - GAME ON AND ON
Meta Description
112 Characters
Gameshot.org - game on and on! Simply the best web games. Play the latest online games directly in your browser.
Effective URL
24 Characters
https://www.gameshot.org
Excerpt
Page content
Gameshot.org - game on and on
Action
Adventure
Puzzle
Arcade
Defense
Sport
3D
...
Meta Keywords
13 Detected
Google Preview
Your look like this in google search result
GAMESHOT.ORG - GAME ON AND ON
https://www.gameshot.org
Gameshot.org - game on and on! Simply the best web games. Play the latest online games directly in your browser.
Robots.txt
File Detected
Sitemap.xml
File No Found
Whois
Is a query and response protocol that is widely used for querying databases that store the registered users or assignees of an Internet resource, such as a domain name, an IP address block, or an autonomous system
Updated: 2017-10-09 / 3 years
Create on: 2006-06-10 / 15 years
Expires on: 2018-06-10 / 31 months 21 days
1&1 Internet SE ,DE
Registrar Name: Robert Koehler
Registrar URL: http://registrar.1und1.de
Registrar Phone: +49.1791211722
Registrar Email: [email protected]
Registrar Address: Bautzner Str. 15 B , Dresden
Robert Koehler
Admin Email: [email protected]
Admin Phone: +49.1791211722
Admin Address: Bautzner Str. 15 B, Dresden
Nameservers
NS1016.UI-DNS.DE
NS1016.UI-DNS.COM
NS1016.UI-DNS.BIZ
NS1016.UI-DNS.ORG
Page Size
Code & Text Ratio
Document Size: ~11.45 KB
Code Size: ~7.53 KB
Text Size: ~3.92 KB Ratio: 34.21%
Social Data
Technologies
PWA - Manifest
Manifest is not valid
Your site don't have valid manifest.json, read more in Web App Manifest
Desktop
Avoid large layout shifts
5 elements found
These DOM elements contribute most to the CLS of the page.
First Contentful Paint
0.5 s
First Contentful Paint marks the time at which the first text or image is painted
First Meaningful Paint
0.5 s
First Meaningful Paint measures when the primary content of a page is visible
Estimated Input Latency
10 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
Server Backend Latencies
0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Cumulative Layout Shift
0.075
Cumulative Layout Shift measures the movement of visible elements within the viewport
Avoid chaining critical requests
5 chains found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load
JavaScript execution time
0.0 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Serve static assets with an efficient cache policy
18 resources found
A long cache lifetime can speed up repeat visits to your page
Enable text compression
Potential savings of 6 KiB
Text-based resources should be served with compression (gzip, deflate or brotli) to minimize total network bytes
Total Blocking Time
0 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds
Time to Interactive
0.5 s
Time to interactive is the amount of time it takes for the page to become fully interactive
Links do not have descriptive text
2 links found
Descriptive link text helps search engines understand your content
Efficiently encode images
Potential savings of 49 KiB
Optimized images load faster and consume less cellular data
Serve images in next-gen formats
Potential savings of 74 KiB
Image formats like JPEG 2000, JPEG XR, and WebP often provide better compression than PNG or JPEG, which means faster downloads and less data consumption
Speed Index
1.1 s
Speed Index shows how quickly the contents of a page are visibly populated
Keep request counts low and transfer sizes small
23 requests • 174 KiB
To set budgets for the quantity and size of page resources, add a budget.json file
Minimize third-party usage
Third-party code blocked the main thread for 0 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
Initial server response time was short
Root document took 540 ms
Keep the server response time for the main document short because all other requests depend on it
First CPU Idle
0.5 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle/).
Max Potential First Input Delay
20 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task
Minimizes main-thread work
0.1 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
Largest Contentful Paint
0.6 s
Largest Contentful Paint marks the time at which the largest text or image is painted
Largest Contentful Paint element
1 element found
This is the largest contentful element painted within the viewport
Network Round Trip Times
0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
Eliminate render-blocking resources
Potential savings of 220 ms
Resources are blocking the first paint of your page. Consider delivering critical JS/CSS inline and deferring all non-critical JS/styles
Avoids an excessive DOM size
129 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
Avoids enormous network payloads
Total size was 174 KiB
Large network payloads cost users real money and are highly correlated with long load times
Mobile
First Contentful Paint
1.7 s
First Contentful Paint marks the time at which the first text or image is painted
Serve images in next-gen formats
Potential savings of 74 KiB
Image formats like JPEG 2000, JPEG XR, and WebP often provide better compression than PNG or JPEG, which means faster downloads and less data consumption
Initial server response time was short
Root document took 490 ms
Keep the server response time for the main document short because all other requests depend on it
First Contentful Paint (3G)
3360 ms
First Contentful Paint 3G marks the time at which the first text or image is painted while on a 3G network
Efficiently encode images
Potential savings of 49 KiB
Optimized images load faster and consume less cellular data
Max Potential First Input Delay
30 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task
Time to Interactive
1.7 s
Time to interactive is the amount of time it takes for the page to become fully interactive
Tap targets are not sized appropriately
61% appropriately sized tap targets
Interactive elements like buttons and links should be large enough (48x48px), and have enough space around them, to be easy enough to tap without overlapping onto other elements
Keep request counts low and transfer sizes small
23 requests • 178 KiB
To set budgets for the quantity and size of page resources, add a budget.json file
JavaScript execution time
0.1 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Minimizes main-thread work
0.6 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
Speed Index
2.9 s
Speed Index shows how quickly the contents of a page are visibly populated
First Meaningful Paint
1.7 s
First Meaningful Paint measures when the primary content of a page is visible
First CPU Idle
1.7 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle/).
Enable text compression
Potential savings of 6 KiB
Text-based resources should be served with compression (gzip, deflate or brotli) to minimize total network bytes
Avoids an excessive DOM size
129 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
Estimated Input Latency
10 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
Server Backend Latencies
0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Links do not have descriptive text
2 links found
Descriptive link text helps search engines understand your content
Serve static assets with an efficient cache policy
18 resources found
A long cache lifetime can speed up repeat visits to your page
Largest Contentful Paint
1.7 s
Largest Contentful Paint marks the time at which the largest text or image is painted
Avoids enormous network payloads
Total size was 178 KiB
Large network payloads cost users real money and are highly correlated with long load times
Largest Contentful Paint element
1 element found
This is the largest contentful element painted within the viewport
Document uses legible font sizes
100% legible text
Font sizes less than 12px are too small to be legible and require mobile visitors to “pinch to zoom” in order to read. Strive to have >60% of page text ≥12px
Avoid chaining critical requests
5 chains found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load
Network Round Trip Times
0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
Minimize third-party usage
Third-party code blocked the main thread for 0 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
Eliminate render-blocking resources
Potential savings of 830 ms
Resources are blocking the first paint of your page. Consider delivering critical JS/CSS inline and deferring all non-critical JS/styles
Total Blocking Time
0 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds
Avoid long main-thread tasks
1 long task found
Lists the longest tasks on the main thread, useful for identifying worst contributors to input delay
Speed And Optimization Tips
Website speed has a huge impact on performance, affecting user experience, conversion rates and even rankings. By reducing page load-times, users are less likely to get distracted and the search engines are more likely to reward you by ranking you
Title Website
Congratulations! Your title is optimized
Description Website
Congratulations! Your description is optimized
Robots.txt
Congratulations! Your site have a robots.txt file
Sitemap.xml
Warning! Not found a sitemap file for your website
SSL Secure
Congratulations! Your site have Support to HTTPS
Headings
Congratulations! You are using your H1 and H2 tags in your site
Blacklist
Congratulations! Your site is not listed in a blacklist
W3C Validator
Congratulations! Your site not have errors W3C
Accelerated Mobile Pages (AMP)
Warning! Your site not have AMP Version
Domain Authority
Congratulations! Your Domain Authority is good
GZIP Compress
Warning! Your site not is compressed, this can make slower response for the visitors
Favicon
Warning! Your site not have a favicon
Broken Links
Congratulations! You not have broken links
View links
Alexa Rank
0
Local Rank: / Users: / PageViews:2,438,604
Global RankDomain Available
Domain (TDL) and Typo | Status |
---|---|
gameshot.co | Already Registered |
gameshot.us | Already Registered |
gameshot.com | Already Registered |
gameshot.org | Already Registered |
gameshot.net | Already Registered |
gmeshot.org | Available Buy Now! |
tameshot.org | Available Buy Now! |
bameshot.org | Available Buy Now! |
Information Server
Response Header
HTTP headers carry information about the client browser, the requested page and the server
HTTP/2 200
content-type: text/html; charset=UTF-8
date: Thu, 06 Aug 2020 10:19:36 GMT
server: Apache
x-powered-by: PHP/7.3.20
content-encoding: gzip
Click to Add/Show Comments