Your Website Score is
SEO Rank : 19 Website URL: lewd.ninja Last Updated: 8 months

Success
47% of passed verification steps
Warning
23% of total warning
Errors
30% of total errors, require fast action
Share
Estimation Traffic and Earnings
342
Unique Visits
Daily
632
Pages Views
Daily
$0
Income
Daily
9,576
Unique Visits
Monthly
18,012
Pages Views
Monthly
$0
Income
Monthly
110,808
Unique Visits
Yearly
212,352
Pages Views
Yearly
$0
Income
Yearly
Desktop
Mobile
Moz Authority Rank
Page Authority
Authority 0%
Domain Authority
Domain Authority 0%
Moz Rank
0.0/10
Bounce Rate
Rate 0%
Meta Data
Charset
Encoding
Great, language/character encoding is specified: UTF-8
Title Tag
63 Characters
LEWD.NINJA - ADULT 3D GAMES, --- COMICS AND RULE 34 ANIMATIONS
Meta Description
100 Characters
Browse and download free Adult --- Games for your PC and Android or view R34 Comics and Animations.
Effective URL
22 Characters
https://new.lewd.ninja
Meta Keywords
19 Detected
Google Preview
Your look like this in google search result
LEWD.NINJA - ADULT 3D GAMES, --- COMICS AND RULE 34 ANIMATI
https://new.lewd.ninja
Browse and download free Adult --- Games for your PC and Android or view R34 Comics and Animations.
Robots.txt
File No Found
Sitemap.xml
File No Found
Page Size
Code & Text Ratio
Document Size: ~1.65 MB
Code Size: ~85.52 KB
Text Size: ~1.57 MB Ratio: 94.95%
Social Data
Desktop
Estimated Input Latency
30 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
Avoid long main-thread tasks
2 long tasks found
Lists the longest tasks on the main thread, useful for identifying worst contributors to input delay
Serve images in next-gen formats
Potential savings of 15 KiB
Image formats like JPEG 2000, JPEG XR, and WebP often provide better compression than PNG or JPEG, which means faster downloads and less data consumption
JavaScript execution time
0.3 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Remove unused JavaScript
Potential savings of 241 KiB
Remove unused JavaScript to reduce bytes consumed by network activity
First Contentful Paint
0.5 s
First Contentful Paint marks the time at which the first text or image is painted
Properly size images
Potential savings of 194 KiB
Serve images that are appropriately-sized to save cellular data and improve load time
Largest Contentful Paint element
1 element found
This is the largest contentful element painted within the viewport
Enable text compression
Potential savings of 56 KiB
Text-based resources should be served with compression (gzip, deflate or brotli) to minimize total network bytes
Avoids an excessive DOM size
767 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
Max Potential First Input Delay
320 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task
Minimizes main-thread work
1.0 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
Initial server response time was short
Root document took 390 ms
Keep the server response time for the main document short because all other requests depend on it
Total Blocking Time
230 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds
Minimize third-party usage
Third-party code blocked the main thread for 0 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
First CPU Idle
1.7 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle/).
Remove unused CSS
Potential savings of 306 KiB
Remove dead rules from stylesheets and defer the loading of CSS not used for above-the-fold content to reduce unnecessary bytes consumed by network activity
Cumulative Layout Shift
0.039
Cumulative Layout Shift measures the movement of visible elements within the viewport
Speed Index
0.8 s
Speed Index shows how quickly the contents of a page are visibly populated
Links do not have descriptive text
4 links found
Descriptive link text helps search engines understand your content
Avoids enormous network payloads
Total size was 1,268 KiB
Large network payloads cost users real money and are highly correlated with long load times
Avoid large layout shifts
5 elements found
These DOM elements contribute most to the CLS of the page.
Network Round Trip Times
0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
Efficiently encode images
Potential savings of 15 KiB
Optimized images load faster and consume less cellular data
Largest Contentful Paint
0.9 s
Largest Contentful Paint marks the time at which the largest text or image is painted
Time to Interactive
1.9 s
Time to interactive is the amount of time it takes for the page to become fully interactive
First Meaningful Paint
0.5 s
First Meaningful Paint measures when the primary content of a page is visible
Keep request counts low and transfer sizes small
29 requests • 1,268 KiB
To set budgets for the quantity and size of page resources, add a budget.json file
Server Backend Latencies
0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Serve static assets with an efficient cache policy
3 resources found
A long cache lifetime can speed up repeat visits to your page
Mobile
Time to Interactive
9.1 s
Time to interactive is the amount of time it takes for the page to become fully interactive
Document uses legible font sizes
90.36% legible text
Font sizes less than 12px are too small to be legible and require mobile visitors to “pinch to zoom” in order to read. Strive to have >60% of page text ≥12px
First CPU Idle
8.7 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle/).
Avoids enormous network payloads
Total size was 1,001 KiB
Large network payloads cost users real money and are highly correlated with long load times
Largest Contentful Paint element
1 element found
This is the largest contentful element painted within the viewport
First Contentful Paint (3G)
4186 ms
First Contentful Paint 3G marks the time at which the first text or image is painted while on a 3G network
Serve static assets with an efficient cache policy
3 resources found
A long cache lifetime can speed up repeat visits to your page
Initial server response time was short
Root document took 450 ms
Keep the server response time for the main document short because all other requests depend on it
Tap targets are sized appropriately
100% appropriately sized tap targets
Interactive elements like buttons and links should be large enough (48x48px), and have enough space around them, to be easy enough to tap without overlapping onto other elements
Max Potential First Input Delay
1,740 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task
Efficiently encode images
Potential savings of 15 KiB
Optimized images load faster and consume less cellular data
Links do not have descriptive text
4 links found
Descriptive link text helps search engines understand your content
Network Round Trip Times
0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
Total Blocking Time
2,500 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds
Keep request counts low and transfer sizes small
19 requests • 1,001 KiB
To set budgets for the quantity and size of page resources, add a budget.json file
Minimize main-thread work
4.7 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
Cumulative Layout Shift
0.151
Cumulative Layout Shift measures the movement of visible elements within the viewport
Defer offscreen images
Potential savings of 34 KiB
Consider lazy-loading offscreen and hidden images after all critical resources have finished loading to lower time to interactive
Serve images in next-gen formats
Potential savings of 15 KiB
Image formats like JPEG 2000, JPEG XR, and WebP often provide better compression than PNG or JPEG, which means faster downloads and less data consumption
Remove unused JavaScript
Potential savings of 243 KiB
Remove unused JavaScript to reduce bytes consumed by network activity
Remove unused CSS
Potential savings of 265 KiB
Remove dead rules from stylesheets and defer the loading of CSS not used for above-the-fold content to reduce unnecessary bytes consumed by network activity
Avoid long main-thread tasks
11 long tasks found
Lists the longest tasks on the main thread, useful for identifying worst contributors to input delay
First Contentful Paint
2.1 s
First Contentful Paint marks the time at which the first text or image is painted
First Meaningful Paint
2.1 s
First Meaningful Paint measures when the primary content of a page is visible
Avoids an excessive DOM size
767 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
Avoid large layout shifts
4 elements found
These DOM elements contribute most to the CLS of the page.
Minimize third-party usage
Third-party code blocked the main thread for 180 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
Speed Index
3.1 s
Speed Index shows how quickly the contents of a page are visibly populated
Reduce JavaScript execution time
2.2 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Estimated Input Latency
1,000 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
Largest Contentful Paint
2.9 s
Largest Contentful Paint marks the time at which the largest text or image is painted
Server Backend Latencies
0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Enable text compression
Potential savings of 56 KiB
Text-based resources should be served with compression (gzip, deflate or brotli) to minimize total network bytes
Speed And Optimization Tips
Website speed has a huge impact on performance, affecting user experience, conversion rates and even rankings. By reducing page load-times, users are less likely to get distracted and the search engines are more likely to reward you by ranking you
Title Website
Warning! Your title is not optimized
Description Website
Congratulations! Your description is optimized
Robots.txt
Warning! Your site not have a robots.txt file
Sitemap.xml
Warning! Not found a sitemap file for your website
SSL Secure
Congratulations! Your site have Support to HTTPS
Headings
Congratulations! You are using your H1 and H2 tags in your site
Blacklist
Congratulations! Your site is not listed in a blacklist
W3C Validator
Warning! Your site have errors W3C
Accelerated Mobile Pages (AMP)
Warning! Your site not have AMP Version
Domain Authority
Warning! Domain Authority of your website is slow. It is good to have domain authority more than 25.
GZIP Compress
Warning! Your site not is compressed, this can make slower response for the visitors
Favicon
Congratulations! Your website appears to have a favicon.
Broken Links
Congratulations! You not have broken links
View links
Alexa Rank
0
Local Rank: / Users: / PageViews:626,989
Global RankDomain Available
Domain (TDL) and Typo | Status |
---|---|
lewd.co | Already Registered |
lewd.us | Already Registered |
lewd.com | Already Registered |
lewd.org | Already Registered |
lewd.net | Already Registered |
lwd.ninja | Available Buy Now! |
oewd.ninja | Available Buy Now! |
pewd.ninja | Available Buy Now! |
Information Server
Response Header
HTTP headers carry information about the client browser, the requested page and the server
HTTP/2 200
date: Fri, 14 Aug 2020 20:37:53 GMT
content-type: text/html; charset=utf-8
set-cookie: __cfduid=d36d39cb911df55008c410fbe63fe04fc1597437472; expires=Sun, 13-Sep-20 20:37:52 GMT; path=/; domain=.lewd.ninja; HttpOnly; SameSite=Lax
set-cookie: auth.strategy=local; Path=/
vary: Accept-Encoding
cf-cache-status: DYNAMIC
cf-request-id: 04904a87770000e4fe0b2c4200000001
expect-ct: max-age=604800, report-uri="https://report-uri.cloudflare.com/cdn-cgi/beacon/expect-ct"
server: cloudflare
cf-ray: 5c2d79ebfda9e4fe-LAX
content-encoding: gzip
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