Your Website Score is
SEO Rank : 26 Website URL: openloadtvstream.me Last Updated: 5 months

Success
32% of passed verification steps
Warning
38% of total warning
Errors
30% of total errors, require fast action
Share
Estimation Traffic and Earnings
0
Unique Visits
Daily
0
Pages Views
Daily
$0
Income
Daily
0
Unique Visits
Monthly
0
Pages Views
Monthly
$0
Income
Monthly
0
Unique Visits
Yearly
0
Pages Views
Yearly
$0
Income
Yearly
Desktop
Mobile
Moz Authority Rank
Page Authority
Authority 0%
Domain Authority
Domain Authority 0%
Moz Rank
0.0/10
Bounce Rate
Rate 0%
Meta Data
Charset
Encoding
Great, language/character encoding is specified: UTF-8
Title Tag
16 Characters
JUST A MOMENT...
Meta Description
0 Characters
NO DATA
Effective URL
23 Characters
https://clipwatching.me
Excerpt
Page content
Just a moment...
Please turn JavaScript on and reload the page.
Checking your browser before accessing clipwatching.me.
table
Please enable Coo...
Google Preview
Your look like this in google search result
JUST A MOMENT...
https://clipwatching.me
Just a moment...
Please turn JavaScript on and reload the page.
Checking your browser before accessing clipwatching.me.
table
Please enable Coo...
Robots.txt
File No Found
Sitemap.xml
File No Found
Page Size
Code & Text Ratio
Document Size: ~8.31 KB
Code Size: ~6.09 KB
Text Size: ~2.22 KB Ratio: 26.67%
Social Data
Desktop
Minimizes main-thread work
0.8 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
Remove unused JavaScript
Potential savings of 393 KiB
Remove unused JavaScript to reduce bytes consumed by network activity
Speed Index
1.1 s
Speed Index shows how quickly the contents of a page are visibly populated
Largest Contentful Paint
1.3 s
Largest Contentful Paint marks the time at which the largest text or image is painted
Minimize third-party usage
Third-party code blocked the main thread for 130 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
Eliminate render-blocking resources
Potential savings of 140 ms
Resources are blocking the first paint of your page. Consider delivering critical JS/CSS inline and deferring all non-critical JS/styles
Network Round Trip Times
0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
Properly size images
Potential savings of 102 KiB
Serve images that are appropriately-sized to save cellular data and improve load time
Initial server response time was short
Root document took 170 ms
Keep the server response time for the main document short because all other requests depend on it
Defer offscreen images
Potential savings of 327 KiB
Consider lazy-loading offscreen and hidden images after all critical resources have finished loading to lower time to interactive
Max Potential First Input Delay
100 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task
User Timing marks and measures
4 user timings
Consider instrumenting your app with the User Timing API to measure your app's real-world performance during key user experiences
Time to Interactive
2.3 s
Time to interactive is the amount of time it takes for the page to become fully interactive
Avoid large layout shifts
5 elements found
These DOM elements contribute most to the CLS of the page.
Avoid chaining critical requests
4 chains found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load
Keep request counts low and transfer sizes small
67 requests • 1,442 KiB
To set budgets for the quantity and size of page resources, add a budget.json file
Serve static assets with an efficient cache policy
9 resources found
A long cache lifetime can speed up repeat visits to your page
First Contentful Paint
0.7 s
First Contentful Paint marks the time at which the first text or image is painted
Includes front-end JavaScript libraries with known security vulnerabilities
4 vulnerabilities detected
Some third-party scripts may contain known security vulnerabilities that are easily identified and exploited by attackers
Estimated Input Latency
10 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
First CPU Idle
1.8 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle/).
Total Blocking Time
60 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds
Cumulative Layout Shift
0.285
Cumulative Layout Shift measures the movement of visible elements within the viewport
Largest Contentful Paint element
1 element found
This is the largest contentful element painted within the viewport
Efficiently encode images
Potential savings of 65 KiB
Optimized images load faster and consume less cellular data
JavaScript execution time
0.3 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Serve images in next-gen formats
Potential savings of 73 KiB
Image formats like JPEG 2000, JPEG XR, and WebP often provide better compression than PNG or JPEG, which means faster downloads and less data consumption
Avoid an excessive DOM size
1,267 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
First Meaningful Paint
0.7 s
First Meaningful Paint measures when the primary content of a page is visible
Remove unused CSS
Potential savings of 58 KiB
Remove dead rules from stylesheets and defer the loading of CSS not used for above-the-fold content to reduce unnecessary bytes consumed by network activity
Avoids enormous network payloads
Total size was 1,442 KiB
Large network payloads cost users real money and are highly correlated with long load times
Server Backend Latencies
0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Avoid long main-thread tasks
3 long tasks found
Lists the longest tasks on the main thread, useful for identifying worst contributors to input delay
Page load is not fast enough on mobile networks
Interactive on simulated mobile network at 10.7 s
A fast page load over a cellular network ensures a good mobile user experience
Mobile
Total Blocking Time
430 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds
Time to Interactive
10.5 s
Time to interactive is the amount of time it takes for the page to become fully interactive
Speed Index
4.7 s
Speed Index shows how quickly the contents of a page are visibly populated
Largest Contentful Paint element
1 element found
This is the largest contentful element painted within the viewport
Max Potential First Input Delay
440 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task
Document uses legible font sizes
98.95% legible text
Font sizes less than 12px are too small to be legible and require mobile visitors to “pinch to zoom” in order to read. Strive to have >60% of page text ≥12px
Estimated Input Latency
100 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
First Contentful Paint
2.4 s
First Contentful Paint marks the time at which the first text or image is painted
Page load is not fast enough on mobile networks
Interactive at 10.5 s
A fast page load over a cellular network ensures a good mobile user experience
First Contentful Paint (3G)
4681 ms
First Contentful Paint 3G marks the time at which the first text or image is painted while on a 3G network
First Meaningful Paint
2.6 s
First Meaningful Paint measures when the primary content of a page is visible
Remove unused CSS
Potential savings of 60 KiB
Remove dead rules from stylesheets and defer the loading of CSS not used for above-the-fold content to reduce unnecessary bytes consumed by network activity
Reduce JavaScript execution time
1.6 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Eliminate render-blocking resources
Potential savings of 420 ms
Resources are blocking the first paint of your page. Consider delivering critical JS/CSS inline and deferring all non-critical JS/styles
Includes front-end JavaScript libraries with known security vulnerabilities
4 vulnerabilities detected
Some third-party scripts may contain known security vulnerabilities that are easily identified and exploited by attackers
Initial server response time was short
Root document took 150 ms
Keep the server response time for the main document short because all other requests depend on it
Minimize main-thread work
3.0 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
Largest Contentful Paint
6.1 s
Largest Contentful Paint marks the time at which the largest text or image is painted
Serve static assets with an efficient cache policy
9 resources found
A long cache lifetime can speed up repeat visits to your page
Efficiently encode images
Potential savings of 65 KiB
Optimized images load faster and consume less cellular data
Tap targets are not sized appropriately
98% appropriately sized tap targets
Interactive elements like buttons and links should be large enough (48x48px), and have enough space around them, to be easy enough to tap without overlapping onto other elements
Avoids enormous network payloads
Total size was 1,498 KiB
Large network payloads cost users real money and are highly correlated with long load times
Avoid chaining critical requests
4 chains found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load
Avoid an excessive DOM size
1,267 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
Defer offscreen images
Potential savings of 330 KiB
Consider lazy-loading offscreen and hidden images after all critical resources have finished loading to lower time to interactive
Reduce the impact of third-party code
Third-party code blocked the main thread for 720 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
Server Backend Latencies
0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Network Round Trip Times
0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
User Timing marks and measures
4 user timings
Consider instrumenting your app with the User Timing API to measure your app's real-world performance during key user experiences
Remove unused JavaScript
Potential savings of 412 KiB
Remove unused JavaScript to reduce bytes consumed by network activity
Serve images in next-gen formats
Potential savings of 73 KiB
Image formats like JPEG 2000, JPEG XR, and WebP often provide better compression than PNG or JPEG, which means faster downloads and less data consumption
Avoid long main-thread tasks
8 long tasks found
Lists the longest tasks on the main thread, useful for identifying worst contributors to input delay
First CPU Idle
8.0 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle/).
Keep request counts low and transfer sizes small
67 requests • 1,498 KiB
To set budgets for the quantity and size of page resources, add a budget.json file
Speed And Optimization Tips
Website speed has a huge impact on performance, affecting user experience, conversion rates and even rankings. By reducing page load-times, users are less likely to get distracted and the search engines are more likely to reward you by ranking you
Title Website
Congratulations! Your title is optimized
Description Website
Warning! Your description is not optimized
Robots.txt
Warning! Your site not have a robots.txt file
Sitemap.xml
Warning! Not found a sitemap file for your website
SSL Secure
Congratulations! Your site have Support to HTTPS
Headings
Warning! Your page not contain any H1 and H2 headings. H1 and H2 headings help indicate the important topics of your page to search engines
Blacklist
Congratulations! Your site is not listed in a blacklist
W3C Validator
Warning! Your site have errors W3C
Accelerated Mobile Pages (AMP)
Warning! Your site not have AMP Version
Domain Authority
Warning! Domain Authority of your website is slow. It is good to have domain authority more than 25.
GZIP Compress
Warning! Your site not is compressed, this can make slower response for the visitors
Favicon
Warning! Your site not have a favicon
Broken Links
Congratulations! You not have broken links
View links
First 0 Links | Relationship | HTTP Status |
Alexa Rank
0
Local Rank: / Users: / PageViews:
Global Rank
Domain Available
Domain (TDL) and Typo | Status |
---|---|
openloadtvstream.co | Available Buy Now! |
openloadtvstream.us | Available Buy Now! |
openloadtvstream.com | Available Buy Now! |
openloadtvstream.org | Available Buy Now! |
openloadtvstream.net | Available Buy Now! |
oenloadtvstream.me | Available Buy Now! |
kpenloadtvstream.me | Available Buy Now! |
lpenloadtvstream.me | Available Buy Now! |
Information Server
Response Header
HTTP headers carry information about the client browser, the requested page and the server
HTTP/2 503
date: Sat, 15 Aug 2020 06:18:40 GMT
content-type: text/html; charset=UTF-8
set-cookie: __cfduid=dfaba13081b67dae653610ad6fa32a5201597472320; expires=Mon, 14-Sep-20 06:18:40 GMT; path=/; domain=.clipwatching.me; HttpOnly; SameSite=Lax; Secure
x-frame-options: SAMEORIGIN
cache-control: private, max-age=0, no-store, no-cache, must-revalidate, post-check=0, pre-check=0
expires: Thu, 01 Jan 1970 00:00:01 GMT
cf-request-id: 04925e43d4000004c0e3b2d200000001
expect-ct: max-age=604800, report-uri="https://report-uri.cloudflare.com/cdn-cgi/beacon/expect-ct"
vary: Accept-Encoding
server: cloudflare
cf-ray: 5c30ccb2e83f04c0-LAX
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