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SEO Rank : 2 Website URL: schoolgaming99.tk Last Updated: 1 month

Success 40% of passed verification steps
Warning 30% of total warning
Errors 30% of total errors, require fast action

Estimation Traffic and Earnings

0
Unique Visits
Daily
0
Pages Views
Daily
$0
Income
Daily
0
Unique Visits
Monthly
0
Pages Views
Monthly
$0
Income
Monthly
0
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Yearly
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Yearly
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Desktop

Mobile

Performance Desktop Score 58%
Best Practices Desktop Score 79%
SEO Desktop Score 80%
Progressive Web App Desktop Score 0%
Performance Mobile Score 15%
Best Practices Mobile Score 71%
SEO Mobile Score 67%
Progressive Web App Mobile Score 0%

Moz Authority Rank

Page Authority Authority 0%
Domain Authority Domain Authority 0%
Moz Rank 0.0/10
Bounce Rate Rate 0%

Meta Data

Title Tag 17 Characters
SCHOOLGAMING99.TK
Meta Description 0 Characters
NO DATA
Effective URL 24 Characters
http://schoolgaming99.tk
Google Preview Your look like this in google search result
SCHOOLGAMING99.TK
http://schoolgaming99.tk
Robots.txt File Detected
Sitemap.xml File Detected
Page Size Code & Text Ratio
Document Size: ~553 B
Code Size: ~481 B
Text Size: ~72 B Ratio: 13.02%

Social Data

Desktop

Desktop Screenshot
Reduce the impact of third-party code Third-party code blocked the main thread for 270 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
Properly size images Potential savings of 14 KiB
Serve images that are appropriately-sized to save cellular data and improve load time
Serve static assets with an efficient cache policy 16 resources found
A long cache lifetime can speed up repeat visits to your page
Does not use HTTPS 20 insecure requests found
All sites should be protected with HTTPS, even ones that don't handle sensitive data. This includes avoiding [mixed content](https://developers.google.com/web/fundamentals/security/prevent-mixed-content/what-is-mixed-content), where some resources are loaded over HTTP despite the initial request being servedover HTTPS. HTTPS prevents intruders from tampering with or passively listening in on the communications between your app and your users, and is a prerequisite for HTTP/2 and many new web platform APIs
Speed Index 3.0 s
Speed Index shows how quickly the contents of a page are visibly populated
Avoid long main-thread tasks 4 long tasks found
Lists the longest tasks on the main thread, useful for identifying worst contributors to input delay
Network Round Trip Times 0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
Largest Contentful Paint element 1 element found
This is the largest contentful element painted within the viewport
Remove unused CSS Potential savings of 68 KiB
Remove dead rules from stylesheets and defer the loading of CSS not used for above-the-fold content to reduce unnecessary bytes consumed by network activity
Minify JavaScript Potential savings of 95 KiB
Minifying JavaScript files can reduce payload sizes and script parse time
First CPU Idle 3.0 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle/).
First Contentful Paint 1.4 s
First Contentful Paint marks the time at which the first text or image is painted
JavaScript execution time 0.6 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Time to Interactive 3.0 s
Time to interactive is the amount of time it takes for the page to become fully interactive
Page load is not fast enough on mobile networks Interactive on simulated mobile network at 12.8 s
A fast page load over a cellular network ensures a good mobile user experience
Initial server response time was short Root document took 580 ms
Keep the server response time for the main document short because all other requests depend on it
Avoids an excessive DOM size 68 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
User Timing marks and measures 4 user timings
Consider instrumenting your app with the User Timing API to measure your app's real-world performance during key user experiences
Remove unused JavaScript Potential savings of 517 KiB
Remove unused JavaScript to reduce bytes consumed by network activity
Keep request counts low and transfer sizes small 43 requests • 1,061 KiB
To set budgets for the quantity and size of page resources, add a budget.json file
Enable text compression Potential savings of 29 KiB
Text-based resources should be served with compression (gzip, deflate or brotli) to minimize total network bytes
Avoid large layout shifts 5 elements found
These DOM elements contribute most to the CLS of the page.
Server Backend Latencies 0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Avoids enormous network payloads Total size was 1,061 KiB
Large network payloads cost users real money and are highly correlated with long load times
Estimated Input Latency 20 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
Total Blocking Time 230 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds
Cumulative Layout Shift 0.069
Cumulative Layout Shift measures the movement of visible elements within the viewport
Max Potential First Input Delay 200 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task
Defer offscreen images Potential savings of 17 KiB
Consider lazy-loading offscreen and hidden images after all critical resources have finished loading to lower time to interactive
Eliminate render-blocking resources Potential savings of 660 ms
Resources are blocking the first paint of your page. Consider delivering critical JS/CSS inline and deferring all non-critical JS/styles
Minimizes main-thread work 0.9 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
Includes front-end JavaScript libraries with known security vulnerabilities 9 vulnerabilities detected
Some third-party scripts may contain known security vulnerabilities that are easily identified and exploited by attackers
Largest Contentful Paint 2.8 s
Largest Contentful Paint marks the time at which the largest text or image is painted
First Meaningful Paint 1.5 s
First Meaningful Paint measures when the primary content of a page is visible
Avoid multiple page redirects Potential savings of 570 ms
Redirects introduce additional delays before the page can be loaded
Avoids large JavaScript libraries with smaller alternatives 0 large libraries found
Large JavaScript libraries can lead to poor performance. Prefer smaller, functionally equivalent libraries to reduce your bundle size

Mobile

Mobile Screenshot
Estimated Input Latency 350 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
User Timing marks and measures 4 user timings
Consider instrumenting your app with the User Timing API to measure your app's real-world performance during key user experiences
Page load is not fast enough on mobile networks Interactive at 12.8 s
A fast page load over a cellular network ensures a good mobile user experience
First Contentful Paint 5.6 s
First Contentful Paint marks the time at which the first text or image is painted
First Contentful Paint (3G) 11260 ms
First Contentful Paint 3G marks the time at which the first text or image is painted while on a 3G network
Time to Interactive 12.8 s
Time to interactive is the amount of time it takes for the page to become fully interactive
Enable text compression Potential savings of 29 KiB
Text-based resources should be served with compression (gzip, deflate or brotli) to minimize total network bytes
Minimize main-thread work 4.1 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
Avoids an excessive DOM size 68 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
Avoids enormous network payloads Total size was 1,064 KiB
Large network payloads cost users real money and are highly correlated with long load times
First CPU Idle 12.5 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle/).
Avoid large layout shifts 5 elements found
These DOM elements contribute most to the CLS of the page.
Server Backend Latencies 0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Speed Index 8.6 s
Speed Index shows how quickly the contents of a page are visibly populated
Network Round Trip Times 0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
Includes front-end JavaScript libraries with known security vulnerabilities 9 vulnerabilities detected
Some third-party scripts may contain known security vulnerabilities that are easily identified and exploited by attackers
Avoid multiple page redirects Potential savings of 1,890 ms
Redirects introduce additional delays before the page can be loaded
Eliminate render-blocking resources Potential savings of 3,040 ms
Resources are blocking the first paint of your page. Consider delivering critical JS/CSS inline and deferring all non-critical JS/styles
Defer offscreen images Potential savings of 17 KiB
Consider lazy-loading offscreen and hidden images after all critical resources have finished loading to lower time to interactive
Remove unused CSS Potential savings of 68 KiB
Remove dead rules from stylesheets and defer the loading of CSS not used for above-the-fold content to reduce unnecessary bytes consumed by network activity
Reduce the impact of third-party code Third-party code blocked the main thread for 2,000 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
Initial server response time was short Root document took 300 ms
Keep the server response time for the main document short because all other requests depend on it
Largest Contentful Paint 7.3 s
Largest Contentful Paint marks the time at which the largest text or image is painted
Serve static assets with an efficient cache policy 14 resources found
A long cache lifetime can speed up repeat visits to your page
Does not use HTTPS 18 insecure requests found
All sites should be protected with HTTPS, even ones that don't handle sensitive data. This includes avoiding [mixed content](https://developers.google.com/web/fundamentals/security/prevent-mixed-content/what-is-mixed-content), where some resources are loaded over HTTP despite the initial request being servedover HTTPS. HTTPS prevents intruders from tampering with or passively listening in on the communications between your app and your users, and is a prerequisite for HTTP/2 and many new web platform APIs
Total Blocking Time 1,810 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds
Avoid long main-thread tasks 10 long tasks found
Lists the longest tasks on the main thread, useful for identifying worst contributors to input delay
Largest Contentful Paint element 1 element found
This is the largest contentful element painted within the viewport
Cumulative Layout Shift 0.085
Cumulative Layout Shift measures the movement of visible elements within the viewport
Keep request counts low and transfer sizes small 41 requests • 1,064 KiB
To set budgets for the quantity and size of page resources, add a budget.json file
Reduce JavaScript execution time 2.9 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Remove unused JavaScript Potential savings of 535 KiB
Remove unused JavaScript to reduce bytes consumed by network activity
First Meaningful Paint 5.9 s
First Meaningful Paint measures when the primary content of a page is visible
Minify JavaScript Potential savings of 95 KiB
Minifying JavaScript files can reduce payload sizes and script parse time
Avoids large JavaScript libraries with smaller alternatives 0 large libraries found
Large JavaScript libraries can lead to poor performance. Prefer smaller, functionally equivalent libraries to reduce your bundle size
Max Potential First Input Delay 740 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task

Speed And Optimization Tips

Website speed has a huge impact on performance, affecting user experience, conversion rates and even rankings. ‪‬‬By reducing page load-times, users are less likely to get distracted and the search engines are more likely to reward you by ranking you
Title Website
Congratulations! Your title is optimized
Description Website
Warning! Your description is not optimized
Robots.txt
Congratulations! Your site have a robots.txt file
Sitemap.xml
Congratulations! We've found a sitemap file for your website
SSL Secure
Warning! Your website is not SSL secured (HTTPS).
Headings
Warning! Your page not contain any H1 and H2 headings. H1 and H2 headings help indicate the important topics of your page to search engines
Blacklist
Congratulations! Your site is not listed in a blacklist
W3C Validator
Warning! Your site have errors W3C
Accelerated Mobile Pages (AMP)
Warning! Your site not have AMP Version
Domain Authority
Warning! Domain Authority of your website is slow. It is good to have domain authority more than 25.
GZIP Compress
Warning! Your site not is compressed, this can make slower response for the visitors
Favicon
Warning! Your site not have a favicon
Broken Links
Congratulations! You not have broken links View links

Alexa Rank

0

Local Rank: / Users: / PageViews:

Global Rank

Domain Available

Domain (TDL) and Typo Status
schoolgaming99.co Already Registered
schoolgaming99.us Already Registered
schoolgaming99.com Already Registered
schoolgaming99.org Already Registered
schoolgaming99.net Already Registered
shoolgaming99.tk Already Registered
wchoolgaming99.tk Already Registered
xchoolgaming99.tk Already Registered

Information Server

Response Header HTTP headers carry information about the client browser, the requested page and the server
HTTP/1.1 203 
Server: nginx
Date: Fri, 22 Jan 2021 04:28:46 GMT
Content-Type: text/html;charset=UTF-8
Connection: keep-alive
Cache-Control: no-cache
Expires: Thu, 01 Jan 1970 00:00:00 GMT
Pragma: no-cache
X-Server: ip-172-30-2-167

View DNS Records

DNS Records DNS Resource Records associated with a hostname
Type Name Value Class TTL

Comments

schoolgaming99.tk Stats By Traffic Tips Alexa Server Meta Authority Technologies Pagespeed Pagespeed Stats Social Domain Available
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