Your Website Score is
SEO Rank : 2 Website URL: televisionparatodos.tv Last Updated: 7 months

Success
24% of passed verification steps
Warning
38% of total warning
Errors
38% of total errors, require fast action
Share
Estimation Traffic and Earnings
155
Unique Visits
Daily
286
Pages Views
Daily
$0
Income
Daily
4,340
Unique Visits
Monthly
8,151
Pages Views
Monthly
$0
Income
Monthly
50,220
Unique Visits
Yearly
96,096
Pages Views
Yearly
$0
Income
Yearly
Desktop
Mobile
Moz Authority Rank
Page Authority
Authority 0%
Domain Authority
Domain Authority 0%
Moz Rank
0.0/10
Bounce Rate
Rate 0%
Meta Data
Charset
Encoding
Great, language/character encoding is specified: UTF-8
Title Tag
18 Characters
WEBSITE REMOVIDO
Meta Description
0 Characters
NO DATA
Effective URL
29 Characters
http://televisionparatodos.tv
Excerpt
Page content
Website Removido
Website Suspendido
Google Preview
Your look like this in google search result
WEBSITE REMOVIDO
http://televisionparatodos.tv
Website Removido
Website Suspendido
Robots.txt
File No Found
Sitemap.xml
File No Found
Page Size
Code & Text Ratio
Document Size: ~1.23 KB
Code Size: ~962 B
Text Size: ~300 B Ratio: 23.77%
Social Data
Desktop
First Contentful Paint
0.3 s
First Contentful Paint marks the time at which the first text or image is painted
Max Potential First Input Delay
20 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task
Speed Index
0.7 s
Speed Index shows how quickly the contents of a page are visibly populated
Does not use HTTPS
4 insecure requests found
All sites should be protected with HTTPS, even ones that don't handle sensitive data. This includes avoiding [mixed content](https://developers.google.com/web/fundamentals/security/prevent-mixed-content/what-is-mixed-content), where some resources are loaded over HTTP despite the initial request being servedover HTTPS. HTTPS prevents intruders from tampering with or passively listening in on the communications between your app and your users, and is a prerequisite for HTTP/2 and many new web platform APIs
Initial server response time was short
Root document took 370 ms
Keep the server response time for the main document short because all other requests depend on it
Remove unused JavaScript
Potential savings of 20 KiB
Remove unused JavaScript to reduce bytes consumed by network activity
Serve static assets with an efficient cache policy
4 resources found
A long cache lifetime can speed up repeat visits to your page
Network Round Trip Times
0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
First CPU Idle
0.3 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle/).
Eliminate render-blocking resources
Potential savings of 180 ms
Resources are blocking the first paint of your page. Consider delivering critical JS/CSS inline and deferring all non-critical JS/styles
Avoids enormous network payloads
Total size was 85 KiB
Large network payloads cost users real money and are highly correlated with long load times
Largest Contentful Paint element
1 element found
This is the largest contentful element painted within the viewport
Avoids an excessive DOM size
9 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
Avoid chaining critical requests
2 chains found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load
Keep request counts low and transfer sizes small
8 requests • 85 KiB
To set budgets for the quantity and size of page resources, add a budget.json file
Largest Contentful Paint
0.8 s
Largest Contentful Paint marks the time at which the largest text or image is painted
Minimize third-party usage
Third-party code blocked the main thread for 0 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
Estimated Input Latency
10 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
Total Blocking Time
0 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds
Time to Interactive
0.3 s
Time to interactive is the amount of time it takes for the page to become fully interactive
Remove unused CSS
Potential savings of 19 KiB
Remove dead rules from stylesheets and defer the loading of CSS not used for above-the-fold content to reduce unnecessary bytes consumed by network activity
Minimizes main-thread work
0.1 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
Server Backend Latencies
0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
First Meaningful Paint
0.3 s
First Meaningful Paint measures when the primary content of a page is visible
Mobile
First Contentful Paint (3G)
2025 ms
First Contentful Paint 3G marks the time at which the first text or image is painted while on a 3G network
Does not use HTTPS
4 insecure requests found
All sites should be protected with HTTPS, even ones that don't handle sensitive data. This includes avoiding [mixed content](https://developers.google.com/web/fundamentals/security/prevent-mixed-content/what-is-mixed-content), where some resources are loaded over HTTP despite the initial request being servedover HTTPS. HTTPS prevents intruders from tampering with or passively listening in on the communications between your app and your users, and is a prerequisite for HTTP/2 and many new web platform APIs
Network Round Trip Times
0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
Tap targets are sized appropriately
100% appropriately sized tap targets
Interactive elements like buttons and links should be large enough (48x48px), and have enough space around them, to be easy enough to tap without overlapping onto other elements
Avoids an excessive DOM size
9 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
Max Potential First Input Delay
110 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task
Minimizes main-thread work
0.3 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
Remove unused JavaScript
Potential savings of 20 KiB
Remove unused JavaScript to reduce bytes consumed by network activity
Initial server response time was short
Root document took 350 ms
Keep the server response time for the main document short because all other requests depend on it
Server Backend Latencies
0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Total Blocking Time
40 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds
Minimize third-party usage
Third-party code blocked the main thread for 50 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
JavaScript execution time
0.2 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Keep request counts low and transfer sizes small
8 requests • 85 KiB
To set budgets for the quantity and size of page resources, add a budget.json file
Avoids enormous network payloads
Total size was 85 KiB
Large network payloads cost users real money and are highly correlated with long load times
Speed Index
1.7 s
Speed Index shows how quickly the contents of a page are visibly populated
Avoid chaining critical requests
2 chains found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load
Document uses legible font sizes
100% legible text
Font sizes less than 12px are too small to be legible and require mobile visitors to “pinch to zoom” in order to read. Strive to have >60% of page text ≥12px
Largest Contentful Paint
2.7 s
Largest Contentful Paint marks the time at which the largest text or image is painted
Serve static assets with an efficient cache policy
4 resources found
A long cache lifetime can speed up repeat visits to your page
Estimated Input Latency
10 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
Largest Contentful Paint element
1 element found
This is the largest contentful element painted within the viewport
Avoid long main-thread tasks
2 long tasks found
Lists the longest tasks on the main thread, useful for identifying worst contributors to input delay
Eliminate render-blocking resources
Potential savings of 490 ms
Resources are blocking the first paint of your page. Consider delivering critical JS/CSS inline and deferring all non-critical JS/styles
First Contentful Paint
1.1 s
First Contentful Paint marks the time at which the first text or image is painted
Time to Interactive
2.7 s
Time to interactive is the amount of time it takes for the page to become fully interactive
Remove unused CSS
Potential savings of 19 KiB
Remove dead rules from stylesheets and defer the loading of CSS not used for above-the-fold content to reduce unnecessary bytes consumed by network activity
First CPU Idle
2.6 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle/).
First Meaningful Paint
1.1 s
First Meaningful Paint measures when the primary content of a page is visible
Speed And Optimization Tips
Website speed has a huge impact on performance, affecting user experience, conversion rates and even rankings. By reducing page load-times, users are less likely to get distracted and the search engines are more likely to reward you by ranking you
Title Website
Congratulations! Your title is optimized
Description Website
Warning! Your description is not optimized
Robots.txt
Warning! Your site not have a robots.txt file
Sitemap.xml
Warning! Not found a sitemap file for your website
SSL Secure
Warning! Your website is not SSL secured (HTTPS).
Headings
Warning! Your page not contain any H1 and H2 headings. H1 and H2 headings help indicate the important topics of your page to search engines
Blacklist
Congratulations! Your site is not listed in a blacklist
W3C Validator
Warning! Your site have errors W3C
Accelerated Mobile Pages (AMP)
Warning! Your site not have AMP Version
Domain Authority
Warning! Domain Authority of your website is slow. It is good to have domain authority more than 25.
GZIP Compress
Warning! Your site not is compressed, this can make slower response for the visitors
Favicon
Warning! Your site not have a favicon
Broken Links
Congratulations! You not have broken links
View links
First 0 Links | Relationship | HTTP Status |
Alexa Rank
0
Local Rank: / Users: / PageViews:1,836,327
Global RankDomain Available
Domain (TDL) and Typo | Status |
---|---|
televisionparatodos.co | Available Buy Now! |
televisionparatodos.us | Available Buy Now! |
televisionparatodos.com | Already Registered |
televisionparatodos.org | Available Buy Now! |
televisionparatodos.net | Already Registered |
tlevisionparatodos.tv | Available Buy Now! |
velevisionparatodos.tv | Available Buy Now! |
gelevisionparatodos.tv | Available Buy Now! |
Information Server
Response Header
HTTP headers carry information about the client browser, the requested page and the server
HTTP/1.1 200 OK
x-amz-id-2: 2HOFpBRIm/5ccdSosMe44YxF/PyCTTItNbfkMXC3/exHYrjpm899dx9gNvoWTrNOZFODIfYmCLs=
x-amz-request-id: 4BF98257F42B539E
Date: Wed, 12 Aug 2020 10:45:16 GMT
Last-Modified: Thu, 26 Sep 2019 22:42:15 GMT
ETag: "d5cb534295911e59644ee80de8939fa0"
Content-Type: text/html
Content-Length: 1262
Server: AmazonS3
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