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SEO Rank : 19 Website URL: ww4.gomovies.film Last Updated: 5 months

Success 62% of passed verification steps
Warning 15% of total warning
Errors 23% of total errors, require fast action

Estimation Traffic and Earnings

354
Unique Visits
Daily
654
Pages Views
Daily
$0
Income
Daily
9,912
Unique Visits
Monthly
18,639
Pages Views
Monthly
$0
Income
Monthly
114,696
Unique Visits
Yearly
219,744
Pages Views
Yearly
$0
Income
Yearly

Desktop

Mobile

Performance Desktop Score 65%
Best Practices Desktop Score 85%
SEO Desktop Score 83%
Progressive Web App Desktop Score 26%
Performance Mobile Score 19%
Best Practices Mobile Score 77%
SEO Mobile Score 77%
Progressive Web App Mobile Score 29%

Moz Authority Rank

Page Authority Authority 0%
Domain Authority Domain Authority 0%
Moz Rank 0.0/10
Bounce Rate Rate 0%

Meta Data

Charset Encoding
Great, language/character encoding is specified: UTF-8
Title Tag 50 Characters
GOMOVIES - WATCH FREE MOVIES ONLINE | 123MOVIES.TO
Meta Description 156 Characters
GoMovies - Watch Online Full Movies and TV Series in high quality for free without annoying of advertising. Gomovies Just a better place for watching movies
Effective URL 25 Characters
https://ww4.gomovies.film
Excerpt Page content
GoMovies - Watch Free Movies Online | 123Movies.to Night mode ...
Keywords Cloud Density
movies9 gomovies5 login5 online4 free4 republic4 action3 united3 password3 subscribe3
Keyword Consistency Keyword density is one of the main terms in SEO
Keyword Freq Title Desc Domain H1 H2
movies 9
gomovies 5
login 5
online 4
free 4
republic 4
action 3
united 3
password 3
subscribe 3
Google Preview Your look like this in google search result
GOMOVIES - WATCH FREE MOVIES ONLINE | 123MOVIES.TO
https://ww4.gomovies.film
GoMovies - Watch Online Full Movies and TV Series in high quality for free without annoying of advertising. Gomovies Just a better place for watching
Robots.txt File Detected
Sitemap.xml File Detected
Page Size Code & Text Ratio
Document Size: ~39.6 KB
Code Size: ~30.23 KB
Text Size: ~9.37 KB Ratio: 23.66%

Social Data

Desktop

Desktop Screenshot
Preload key requests Potential savings of 230 ms
Consider using `<link rel=preload>` to prioritize fetching resources that are currently requested later in page load
Initial server response time was short Root document took 140 ms
Keep the server response time for the main document short because all other requests depend on it
Max Potential First Input Delay 330 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task
Eliminate render-blocking resources Potential savings of 1,330 ms
Resources are blocking the first paint of your page. Consider delivering critical JS/CSS inline and deferring all non-critical JS/styles
JavaScript execution time 1.2 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Cumulative Layout Shift 0.007
Cumulative Layout Shift measures the movement of visible elements within the viewport
First Meaningful Paint 1.7 s
First Meaningful Paint measures when the primary content of a page is visible
Network Round Trip Times 0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
Remove unused JavaScript Potential savings of 429 KiB
Remove unused JavaScript to reduce bytes consumed by network activity
Minimize main-thread work 2.5 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
Time to Interactive 3.3 s
Time to interactive is the amount of time it takes for the page to become fully interactive
First CPU Idle 3.2 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle/).
Server Backend Latencies 0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Avoids enormous network payloads Total size was 1,255 KiB
Large network payloads cost users real money and are highly correlated with long load times
Avoids an excessive DOM size 565 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
Speed Index 1.7 s
Speed Index shows how quickly the contents of a page are visibly populated
Includes front-end JavaScript libraries with known security vulnerabilities 9 vulnerabilities detected
Some third-party scripts may contain known security vulnerabilities that are easily identified and exploited by attackers
First Contentful Paint 1.7 s
First Contentful Paint marks the time at which the first text or image is painted
Largest Contentful Paint element 1 element found
This is the largest contentful element painted within the viewport
Avoid chaining critical requests 32 chains found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load
Page load is not fast enough on mobile networks Interactive on simulated mobile network at 14.1 s
A fast page load over a cellular network ensures a good mobile user experience
Remove unused CSS Potential savings of 45 KiB
Remove dead rules from stylesheets and defer the loading of CSS not used for above-the-fold content to reduce unnecessary bytes consumed by network activity
Serve static assets with an efficient cache policy 42 resources found
A long cache lifetime can speed up repeat visits to your page
User Timing marks and measures 2 user timings
Consider instrumenting your app with the User Timing API to measure your app's real-world performance during key user experiences
Total Blocking Time 290 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds
Properly size images Potential savings of 5 KiB
Serve images that are appropriately-sized to save cellular data and improve load time
Keep request counts low and transfer sizes small 86 requests • 1,255 KiB
To set budgets for the quantity and size of page resources, add a budget.json file
Avoid large layout shifts 5 elements found
These DOM elements contribute most to the CLS of the page.
Largest Contentful Paint 2.0 s
Largest Contentful Paint marks the time at which the largest text or image is painted
Estimated Input Latency 50 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
Minimize third-party usage Third-party code blocked the main thread for 0 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
Minify CSS Potential savings of 2 KiB
Minifying CSS files can reduce network payload sizes
Minify JavaScript Potential savings of 3 KiB
Minifying JavaScript files can reduce payload sizes and script parse time
Avoid long main-thread tasks 4 long tasks found
Lists the longest tasks on the main thread, useful for identifying worst contributors to input delay

Mobile

Mobile Screenshot
First Contentful Paint 5.0 s
First Contentful Paint marks the time at which the first text or image is painted
First Contentful Paint (3G) 10260 ms
First Contentful Paint 3G marks the time at which the first text or image is painted while on a 3G network
Keep request counts low and transfer sizes small 80 requests • 1,228 KiB
To set budgets for the quantity and size of page resources, add a budget.json file
Avoid long main-thread tasks 20 long tasks found
Lists the longest tasks on the main thread, useful for identifying worst contributors to input delay
Remove unused CSS Potential savings of 45 KiB
Remove dead rules from stylesheets and defer the loading of CSS not used for above-the-fold content to reduce unnecessary bytes consumed by network activity
Total Blocking Time 2,690 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds
Remove unused JavaScript Potential savings of 417 KiB
Remove unused JavaScript to reduce bytes consumed by network activity
Includes front-end JavaScript libraries with known security vulnerabilities 9 vulnerabilities detected
Some third-party scripts may contain known security vulnerabilities that are easily identified and exploited by attackers
User Timing marks and measures 2 user timings
Consider instrumenting your app with the User Timing API to measure your app's real-world performance during key user experiences
Preload key requests Potential savings of 780 ms
Consider using `<link rel=preload>` to prioritize fetching resources that are currently requested later in page load
First Meaningful Paint 5.4 s
First Meaningful Paint measures when the primary content of a page is visible
Page load is not fast enough on mobile networks Interactive at 13.9 s
A fast page load over a cellular network ensures a good mobile user experience
Minify CSS Potential savings of 2 KiB
Minifying CSS files can reduce network payload sizes
Reduce JavaScript execution time 5.8 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Network Round Trip Times 0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
Tap targets are not sized appropriately 89% appropriately sized tap targets
Interactive elements like buttons and links should be large enough (48x48px), and have enough space around them, to be easy enough to tap without overlapping onto other elements
Max Potential First Input Delay 2,120 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task
Reduce the impact of third-party code Third-party code blocked the main thread for 940 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
Minimize main-thread work 9.4 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
Largest Contentful Paint element 1 element found
This is the largest contentful element painted within the viewport
Avoid large layout shifts 4 elements found
These DOM elements contribute most to the CLS of the page.
Speed Index 6.6 s
Speed Index shows how quickly the contents of a page are visibly populated
Largest Contentful Paint 6.5 s
Largest Contentful Paint marks the time at which the largest text or image is painted
Document doesn't use legible font sizes 58.42% legible text
Font sizes less than 12px are too small to be legible and require mobile visitors to “pinch to zoom” in order to read. Strive to have >60% of page text ≥12px
Avoid chaining critical requests 31 chains found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load
Initial server response time was short Root document took 380 ms
Keep the server response time for the main document short because all other requests depend on it
First CPU Idle 13.7 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle/).
Minify JavaScript Potential savings of 3 KiB
Minifying JavaScript files can reduce payload sizes and script parse time
Time to Interactive 13.9 s
Time to interactive is the amount of time it takes for the page to become fully interactive
Serve static assets with an efficient cache policy 40 resources found
A long cache lifetime can speed up repeat visits to your page
Cumulative Layout Shift 0.056
Cumulative Layout Shift measures the movement of visible elements within the viewport
Estimated Input Latency 1,310 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
Eliminate render-blocking resources Potential savings of 3,240 ms
Resources are blocking the first paint of your page. Consider delivering critical JS/CSS inline and deferring all non-critical JS/styles
Server Backend Latencies 0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Avoids enormous network payloads Total size was 1,228 KiB
Large network payloads cost users real money and are highly correlated with long load times
Avoids an excessive DOM size 562 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)

Speed And Optimization Tips

Website speed has a huge impact on performance, affecting user experience, conversion rates and even rankings. ‪‬‬By reducing page load-times, users are less likely to get distracted and the search engines are more likely to reward you by ranking you
Title Website
Congratulations! Your title is optimized
Description Website
Warning! Your description is not optimized
Robots.txt
Congratulations! Your site have a robots.txt file
Sitemap.xml
Congratulations! We've found a sitemap file for your website
SSL Secure
Congratulations! Your site have Support to HTTPS
Headings
Congratulations! You are using your H1 and H2 tags in your site
Blacklist
Congratulations! Your site is not listed in a blacklist
W3C Validator
Warning! Your site have errors W3C
Accelerated Mobile Pages (AMP)
Warning! Your site not have AMP Version
Domain Authority
Warning! Domain Authority of your website is slow. It is good to have domain authority more than 25.
GZIP Compress
Warning! Your site not is compressed, this can make slower response for the visitors
Favicon
Congratulations! Your website appears to have a favicon.
Broken Links
Congratulations! You not have broken links View links

Alexa Rank

0

Local Rank: / Users: / PageViews:

598,686

Global Rank

Domain Available

Domain (TDL) and Typo Status
ww4.gomovies.co Available Buy Now!
ww4.gomovies.us Already Registered
ww4.gomovies.com Already Registered
ww4.gomovies.org Already Registered
ww4.gomovies.net Already Registered
w4.gomovies.film Already Registered
zw4.gomovies.film Already Registered
sw4.gomovies.film Already Registered

Information Server

Response Header HTTP headers carry information about the client browser, the requested page and the server
HTTP/2 200 
date: Sun, 16 Aug 2020 06:16:35 GMT
content-type: text/html; charset=UTF-8
set-cookie: __cfduid=d922b91829d6f70845c3bc90a6b5364ed1597558595; expires=Tue, 15-Sep-20 06:16:35 GMT; path=/; domain=.gomovies.film; HttpOnly; SameSite=Lax; Secure
vary: Accept-Encoding
vary: Accept-Encoding, Cookie
cache-control: max-age=3, must-revalidate
cluster-host: venus.fakestar.pw
cf-cache-status: DYNAMIC
cf-request-id: 049782b5eb0000e7e164071200000001
expect-ct: max-age=604800, report-uri="https://report-uri.cloudflare.com/cdn-cgi/beacon/expect-ct"
server: cloudflare
cf-ray: 5c3907031e63e7e1-LAX
content-encoding: gzip

View DNS Records

DNS Records DNS Resource Records associated with a hostname
Type Name Value Class TTL

Comments

ww4.gomovies.film Stats By Traffic Tips Alexa Server Meta Authority Technologies Pagespeed Pagespeed Stats Social Domain Available
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